//==============================================================================
// Mercenary cavalry_anim.txt
//==============================================================================


//==============================================================================

define Sword
{
   set hotspot
   {
      version
      {
         Visual Attachments N Sword Iron
      }
   }
}
//==============================================================================
define Head
{
	VariationLogic
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Villager N Male Head
replacetexture villager n male head/villager n male head alpha
			}
		}
	}
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Villager N Male Head
replacetexture villager n male head/villager n male head alpha
			}
		}
	}
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      TechLogic none/Copper Mail/Bronze Mail/Iron Mail
      set hotspot
      {
         version
         {
				Visual Cavalry Beta E Scout_boredA
ReplaceTexture Villager G Male standard/villager n male alpha
ReplaceTexture villager g male head/villager n male head alpha
ReplaceTexture cavalry g scout horse/cavalry n scout map
                                connect RightHand Sword hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/Copper Mail/Bronze Mail/Iron Mail
      set hotspot
      {
         version
         {  
				Visual Cavalry Beta E Scout_run
ReplaceTexture Villager G Male standard/villager n male alpha
ReplaceTexture villager g male head/villager n male head alpha
ReplaceTexture cavalry g scout horse/cavalry n scout map
connect RightHand Sword hotspot 
				Connect TopOfHead Head hotspot
				tag FootstepLeft 0.15 true   
				tag FootstepRight 0.50 true   
				tag FootstepLeft 0.80 true   
				tag FootstepRight 0.85 true 
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Copper Mail/Bronze Mail/Iron Mail
      set hotspot
      {
         version
         {
				  Visual Cavalry Beta E Scout_deathA
ReplaceTexture Villager G Male standard/villager n male alpha
ReplaceTexture villager g male head/villager n male head alpha
ReplaceTexture cavalry g scout horse/cavalry n scout map
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.59 false HeavyFall checkVisible 
//-- end auto generated section
            connect RightHand Sword hotspot  
            connect TopOfHead head hotspot    
     
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      TechLogic none/Copper Mail/Bronze Mail/Iron Mail
      set hotspot
      {
         version
         {
				Visual Cavalry Beta E Scout_idleA
ReplaceTexture Villager G Male standard/villager n male alpha
ReplaceTexture villager g male head/villager n male head alpha
ReplaceTexture cavalry g scout horse/cavalry n scout map
            connect RightHand Sword hotspot
				Connect TopOfHead Head hotspot   
            
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Copper Mail/Bronze Mail/Iron Mail
      set hotspot
      {
         version
         {
				Visual Cavalry Beta E Scout_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.50 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
            connect RightHand Sword hotspot
				Connect TopOfHead Head hotspot
ReplaceTexture Villager G Male standard/villager n male alpha
ReplaceTexture villager g male head/villager n male head alpha
ReplaceTexture cavalry g scout horse/cavalry n scout map
            			
         }
      }
   }
}